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No. 2327
>>2326
Active Charge System
Device Master Bol Scrya developed it when he worked under the TSAB, the ultra boost system that drags mana from another dimension; we will call it ACS later.
Even though that Raising Heart's Accelerate Charge System has the same short name, that system in general makes a sharp boost from injection of highly compressed magical energy. This system simply lives up to its name.
The system, instead of cartridges have a built-in mechanism with cylinders. Those built-in cylinders are placed in chambers numbered from 1 to 2. Each chamber has 12 built-in cylinders. Cylinders are always connected with the device, so this mechanism didnt need the cartridges like the cartridge system did. Moreover, the mechanism didnt need additional parts for activation and despite its size it can find material for accumulation almost everywhere. This system is so effective that one cylinder has a capacity 1.4 times larger than Mid-Childas cartridge systems cartridge. In standby mode a cylinders activation time is 0.1 seconds. To fully charge the entire mechanism you need only one cylinders activation. If the system wasnt so complicated than it was a massive advantage over the cartridge system.
For example, you need five cartridges in an automatic cartridge system and 1 second in order to boost your strength, but you need only one cylinder and 0.1 seconds with an ACS. Those circumstances make a big difference in usage. However, instant overflow of mana is tremendous and the strain that device puts onto its wielder make the ACS very hard to use.
Since it's a completely built-in system, unlike cartridges, its didnt need any time to reload. Rechargin is just like a magazine reload, but after using the entire chamber it just closes, so the owner didn’t need to spend any time or space to deal with it, just to bear the device with him. The owner didnt need to worry about reserves, since the ACS has 34 times larger a reserve than the Mid-Childas cartridge systems. At the same time the cost of manufacture of this kind of device for battle operations is ten times larger than a normal one.
The big flaw of this system – requirement of wielders own mana for the devices support. The device, even while on standby mode, continues to suck a small amount of mana from the owners Core; in truth, the device sucks a micro-amount of mana into inter-dimensional void. To support the magical device, the owner was forced to always use a fixed amount of mana. It was only one way to switch the magical device to standby mode – to use the stored energy completely.
But, the owner should use all of the cylinders' stored mana in order to put the ACS to standby mode, but even in standby mode, the device required a buffer zone of data link and channel of mana supply. Again a little amount of “eternal linking” was necessary, and thus causes the mana-sucking effect to occur, and closing the channel was impossible. And, in order to use it, the owner should every day continue to feed the device with his magical energy even when it was on standby mode. It didnt sound very hard, but it wasnt small task either.
In the heat of the battle it became a large flaw of device, as the difficulty of usage and loss of mana was a flaw that was impossible to overlook.
If from the beginning an Ace-class mage used the device, then optimal adjustments would have been found and the system would get the same level of prevalence as the cartridge system, and deal with TSAB go into right way.
When Bol got the message about the rejection of the built-in system of RHD he personally made improvements of the device.
Those improvements were an additional two chambers to raise the count to three.
The first defect was a drain of energy outside the device.
Excluding the wielder mana, the 1st chamber collects the thinnest crumbs of mana dissolved into natural surroundings. The mana that lay inside of plants and animals, it could drain and use any type of mana that was existing inside of various magical items. In addition, it was programmed to absorb mana from pure magical blasts; binds too. When they make direct contact with wielder, they start to rapidly dissolve and he is able to destroy any barrier as it drains mana from any nearby mages magical devices.
RHD stores the sucked mana and normally is able to immediately use it. But still, it wasnt enough to fill up all cylinders. Moreover, the device still needs to suck the wielder's mana for its own support.
The second chamber can store a much larger amount of mana.
In the creation of the second chamber there were used forbidden techniques of special class Lost Logia for energy storage. The environment of the mechanism was created from extra strong materials for its usage as the 2nd chambers cylinders stored 10 times more mana than the cylinders of the first chamber. After using all mana stored in the cylinders of the 1st chamber the owner could use the cylinders in the 2nd chamber. By their program cylinders should be used by the way of turn (in order). The 2nd chamber`s 12 cylinders have 10 times more capacity and if all cylinders were ignited at the same time they could instantly increase user's amount of mana by 132 times.
The third chamber is unknown in the current time.
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